Table of Content
Quirks are inherited genetically through what appears to be Mendelian inheritance. A child will either inherit the father's Quirk, the mother's Quirk, or a completely new Quirk formed by a fusion of the two. Depending on the parents, this new Quirk may sometimes give the appearance of the person having two separate Quirks, such as Shoto Todoroki's Half-Cold Half-Hot. It is also possible for a Quirk Factor to not only be extracted from the body, but also replicated, enhanced, and created. Kyudai Garaki had developed a way to duplicate Quirk Factors, allowing multiple individuals to possess the same Quirk. He had also obtained a large collection of various different Quirk Factors, both through duplication and extraction from the original body, which through a procedure could be forcefully implemented into a body, as shown through the Nomu.
This allows the hero to bypass the normal lock-in limits and have more than 3 permanent positive quirks. For example, the Ruins Tactician quirk may be reinforced upon interacting with the Suit of Armor curio. In The Color of Madness DLC, heroes who survive against the new miniboss known as the Thing from the Stars may acquire new quirks that cannot be obtained elsewhere.
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These quirks are immensely potent, but are unique; they can only be on one hero in your whole roster. Only one hero will receive a quirk at the end of the mission, and gaining more requires defeating the Thing once again. They are automatically locked, and the Sanitarium will only offer the option to remove them.
Although civilians gained a rough idea of what it was from seeing her in action in the field, with her being able to apply a rule of her choosing to anything she touched and called out the name of. During elementary school, children receive Quirk counseling in order to learn how to use their powers responsibly. It is possible for the details of a person's Quirk registration to be changed, as it is quite common for people to discover new things about their Quirk that they were previously unaware of. In an effort to preserve order in the superhuman society, there are several laws and procedures in place to ensure the conscientious use of Quirks. Public display of Quirks is against the law, as is using them with the intention to harm other people, except in cases of self-defense, such as when one is under attack or preventing someone else from being attacked.
Chance of Acquiring Quirks
Heroes recruited from the Stage Coach will possess a random set of quirks - at least one positive and one negative. If the NFL is going to schedule a team to play the same opponent in back-to-back games, giving both teams a bye between the two games would seem to be the fairest way to handle things. If the Commanders destroy the Giants on Sunday night, it wouldn't be surprising if the league thinks about going that route since the team coming off the bye would be 2-0 when playing a team in back-to-back games. Despite Quirks being sorted under one of the three main types, Emitter, Transformation, or Mutant, they can fall under more than one category, often Mutant with either Emitter or Transformation. Users with Mutant-type Quirks, most often known as "heteromorphs", also find themselves the most discriminated against, even by other Quirk users, due to their outer appearances. Mezo always wears a mask over his mouth to hide the scars he received as a child, and people like Chimera and Spinner are pushed toward villainy due to the prejudices they deal with due to their looks.

Eraser Head's body sustained a large amount of damage, especially his face and head, and this caused his Erasure Quirk to have a much shorter time limit, as he has to blink more often because of the damage he took. This was further emphasized when he lost his right eye completely during the Paranormal Liberation War, making his Erasure nearly useless. This phenomenon is compared to cases of people whose personalities and tastes changed after an organ transplant. If further transferred to yet another new user, then that new user will experience the consciousnesses of all of the previous users.
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A person's Quirk will normally manifest anytime before the age of four, sometimes even straight after birth, such was the case with Present Mic and the Luminescent Baby. Although, there are late bloomers who don't develop their power until a bit later in life; one such example is Tenko Shimura, who didn't develop his Quirk until he was five. With the proliferation of Quirks, the government began to regulate their use. A group of Quirk users known as the Meta Liberation Army, led by Chikara under the alias, Destro, had tried to stop the passing of regulations that would restrict Quirk usage, believing that free use of Quirks is a basic human right. They rebelled against the governments of a number of nations for several years before ultimately suffering defeat. As chaos and unrest ensued due to the outbreak of Meta Abilities, ordinary civilians decided to take matters into their own hands to bring order to society, and thus the first "heroes" appeared in the form of Vigilantes, beginning the Vigilantes Era.

However, Quirks can be divided into categories based on what they do and how they function, known as Quirk types. Some Quirks cause a permanent physical abnormality to the user's body, known as Mutant-type. Some cause the user's body to undergo a temporary physical abnormality when the power is used, known as Transformation-type. Finally, some Quirks don't cause any abnormalities to the user's physical body at all, known as Emitter-type. Presently, All For One, Gigantomachia, and Izuku Midoriya are the only known people to have been able to wield multiple Quirks without suffering from this Quirk overload.
Word History
The second instance was when Overhaul had his arms destroyed by Mr. Compress and Tomura Shigaraki, making him unable to use his Quirk anymore as his arms were his Quirk factors. There is also the Quirk-Destroying Drug, which can temporarily or permanently destroy the users' Quirk Factor, losing their ability to utilize said Quirks. The first instance was when Eraser Head was severely injured by the U.S.J. Nomu.
His actions under the guise of returning society to its prior state of humanity, when in reality, he was gathering followers who were loyal to him, allowing him to act out his ulterior motives. The dawn of this extraordinary era was marred by a breakdown of society caused by the sudden onslaught of criminals empowered by their newfound "superpowers" and ordinary people being prejudiced against the new minority. By some quirk of fate, or divine intervention, each missed his ticketed flight that day. Did you expect quirk to be a noun meaning "a peculiarity of action or behavior"? If so, you're probably not alone; the "peculiarity" sense of the noun quirk is commonly known and has been a part of our language since the 17th century. The sense meaning "a curve, turn, or twist" has named everything from curving pen marks on paper (i.e., flourishes) to witty turns of phrase to the vagaries or twists of fate.
Additionally, it is also possible for regular workers to use their Quirks provided they have the proper permissions and licensing. Izuku said that Ochaco could use her Zero Gravity to help with her parent's construction company by reducing prices on heavy lifting if she managed to get her Quirk licensed. Furthermore, electricity-based Quirks are said to be highly valued in the job market, which is why heroes with electric Quirks are quite rare. This proves that people aside from heroes can use their Quirks for work purposes.

Accumulation-type Quirks are powers that, in order to function properly, require the user to accumulate something ahead of time, such as power, energy, mass, or a particular resource. Such Quirks of this type include One For All, Stress, Rewind, Fa Jin, and Fat Absorption. Quirks come in a very wide variety, as the name Quirk implies, they are unique to each individual.
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